New & Improved Divination - News - RuneScape - RuneScape (2024)

In a fitting spout of spring renewal, a major update is coming to Divination next month which will make the skill more AFK-able and more enjoyable to train than ever before!

This update goes live on Tuesday, May 4th, which just so happens to line up with the second day of Double XP LIVE. Sounds like a match made in heaven!

While you’re waiting, here’s a sneak peek at what you can look forward to.

What is Divination?

Divination is best described as the skill of the skillers. Through Divination, you'll set out on an adventure to harvest the divine energy pouring out of Gielinor and transform it into a variety of useful portents, boons and signs - all of which help you fight harder, skill more effectively, and gather resources more efficiently.

For example, when heading into a tough combat encounter, you might take a Portent of Death - a valuable layer of protection that instantly resurrects you upon death with 15% of your base health, while also removing 15% of your target's base health. If you're the skilling type, you might use a Sign of the Porter to instantly teleport any gathered resources to your Bank - a must for higher level Archaeology spots!

You can find a full list of all the cool things you can do with Divination over at the RS Wiki.

Design Goals

Despite its many benefits, the actual experience of training Divination as it is today leaves something to be desired, resulting in it being one of the least trained skills in RuneScape – but all that changes with this update! We set out on a mission to give Divination a clearer identity and ultimately make training it a more engaging experience. Within that goal we had three core objectives:

      • Reposition Divination as an AFK-friendly skill
      • Add more interesting aspects to the core skill loop
      • Refine some of the skill's rewards

An AFK-Friendly Skill?

We want to bring Divination into the same realm as skills like Mining and Archaeology, with core training that can be AFKd but rewards deeper engagement. While the core of the skill has some fundamentals in place, we felt like the skill needed to really tone down the random parts of the experience and ensure a minimum level of guaranteed gathering per minute to lower the attention span the skill requires.

With this goal in mind, we've made the following changes:

      • Wisps now stay within 5 tiles of a Crater at all times
      • Memory springs now remain for at least 60 seconds
      • Chronicle fragments now spawn next to you and will not move

If you're playing on mobile, these changes also have the added benefit of making the Skill even more fun to play on touch screens!

Improving the Core Skill Loop

Part of making Divination more exciting means creating variety, moment-to-moment – but of course, we don’t want to compromise our focus on AFK-friendly training. Instead, we’ve zeroed in on the communal elements at the heart of Divination, which this update will bring to the forefront of the core gameplay loop through valuable benefits.

Memory Overflow & Chronicles

We’re introducing a new buff known as Memory Overflow which occurs when you and a few other players contribute enough Chronicle Fragments to an energy rift. When the energy rift overflows the buff will be activated and you’ll gain the following effects:

      • +1 base energy from deposited Memories
      • 5% more XP from deposited Memories
      • 10% higher critical chance when siphoning from nearby springs
      • Spawns an Enriched Wisp which boosts your crit rating by 100%
          • This mechanic replaces Enriched Wisps spawning every 20 minutes

Chronicles are a key part of this event, and so this update also gives them a bit of love. As well as the simpler spawning mechanics, nabbing a Chronicle within 6 seconds of it appearing will net you an ‘Enriched Chronicle’ worth 1.5x the XP. Enriched Chronicles contribute even more progress towards overloading energy rifts.

Of course, you can always hand your Chronicles – Enriched or otherwise – over to May if you prefer.

Springs and Memories

As of this update, if multiple players begin siphoning from the same spring, the time that spring lasts will increase by 15 seconds per player up to a maximum of 75 extra seconds. So if you’re looking to do some AFK training, grab a mate and head to your nearest spring!

We've also reworked crits for Memories to allow you to 'over-crit', which means you can potentially have two or more Enriched Memories appear at once for even more of those sweet XP gains.

Refining Rewards

While the primary focus of this update is to improve the overall Divination experience, we've also taken the opportunity to make a few adjustments to existing rewards and other mechanics.

Sign of the Porter VII

Those of you who reach the lofty heights of 99 Divination will gain the ability to craft Sign of the Porter VII, which will provide even more Bank-teleporting goodness for your gathering arsenal. This seventh-grade version holds 50 charges and requires 120 Incandescent Energy to craft.

“But what about Sign of the Porter VI?” we hear you cry. Not to worry – VII’s little brother has been bumped down to level 94 Divination and will now require 80 Luminous Energy to craft.

Transmutation

We're adding more tiers for transmuting both Fish and Ores!

Fish

      • Raw Sharks = Lustrous Energy + Raw Monkfish
      • Raw Sea Turtle = Brilliant Energy + Raw Shark
      • Raw Cavefish = Radiant Energy + Raw Seaturtle
      • Raw Mantaray = Luminous Energy + Raw Cavefish
      • Raw Rocktails = Incandescent Energy + Raw Mantaray

Ores

      • Luminite Ore = Sparkling Energy + Mithril Ore
      • Orichalcite Ore = Vibrant Energy + Runite Ore
      • Drakolith Ore = Vibrant Energy + Runite Ore
      • Necrite Ore = Lustrous Energy + Orichalcite Ore
      • Phasmatite Ore = Lustrous Energy + Drakolith Ore
      • Bane Ore = Radiant Energy + Necrite/Phasmatite Ore
      • Light Animica = Incandescent Energy + Bane Ore
      • Dark Animica = Incandescent Energy + Bane Ore

Changes Based on This Update

With so many fundamental changes to the core of Divination, a number of existing rewards and items are also seeing changes.

      • Divination Skill Cape: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of Ethereal Connection.
      • Ethereal Connection: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of the Divination Skill Cape.
      • Fading Memory: Retains all current effects bar the duration increase. Fading Memory now instead provides 20% Crit Chance.
      • Elite Divination Outfit: 5% chance of granting a 100% crit chance.
      • Elder Divination Outfit: 7% chance of granting a 100% crit chance.
      • Prism of Dowsing: Grants 5% crit chance when nearby.
      • Chronicle Absorption: Instead of absorbing the Chronicle Fragment, the prayer now automatically picks up the Chronicle and provides an Enriched Chronicle.
      • Spirit Attraction Potion: As above!
      • Abyssal Transit: Chronicles can now always be offered from the Backpack, and Abyssal Transit now doubles the progress towards Memory Overflow when dropping off Chronicle Fragments.

There you have it! We hope you enjoy the new and improved Divination – why not give it a try this Double XP LIVE?


- The RuneScape Team

New & Improved Divination  - News - RuneScape - RuneScape (2024)

FAQs

What is the fastest way to level up Divination in RuneScape? ›

The most efficient way to train Divination is by harvesting the highest-level wisps available to you and converting memories for experience. It is recommended to focus on leveling up as quickly as possible to unlock better wisps and energy types.

What is the point of Divination? ›

Divination is employed to discover the source of trouble in order to remove it, whether by sacrifice, countersorcery, or accusation and ordeal. The mind is turned to past events or hidden motives of the present time, however, and not to the future—that would be to borrow trouble.

What is the slowest skill to level in RuneScape? ›

Some of the quicker and easier skills to train (such as Cooking and Fletching) can get experience rates upwards of 800,000 per hour, whilst some of the slowest and most tedious skills to train (such as Slayer, Runecraft and Agility) get maximum experience rates between 20,000–75,000 per hour, making them slower to ...

How to get rich fast in RuneScape? ›

How to Make Money in RuneScape as a Member
  1. Barrows.
  2. Running Double Nature Runes.
  3. Catching Red Chincompas.
  4. Killing Frost Dragons.
  5. Cleaning Herbs.
  6. Making (unf) potions.
  7. Creating House Teleport Tabs.
  8. Merchant-Buying from NPCs.

Can you train Invention with divination? ›

In order to unlock the Invention skill, players must first have at least level 80 in Crafting, Divination, and Smithing. Players who meet these requirements should head to the Invention Guild, located northeast of the Falador lodestone.

How do I train divination? ›

Training the Divination skill typically involves configuring rifts to convert memories into enhanced experience, via the right-click "configure" option, then by harvesting from wisps until a full inventory of memories has been obtained and then using the "Convert memories" left-click option on an energy rift to deposit ...

What is the goal of divination? ›

Divination (from Latin divinare 'to foresee, foretell, predict, prophesy, etc. ') is the attempt to gain insight into a question or situation by way of an occultic ritual or practice.

What is the point of divination in RuneScape? ›

Divination - RuneScape Guide - RuneHQ. Introduction: Divination is a gathering skill where the energy and memories of a slain god are gathered to create useful Portents and Signs.

How much XP per hour is incandescent rs3? ›

Harvesting incandescent wisps can give up to 97,000 experience an hour with level 99 Divination, using bought energy, or around 82,000 experience an hour using only harvested energy. When using a light creature familiar the experience rate is over 110,000 experience per hour.

Is divination a good game? ›

Latest Critic Reviews

Divination is a startlingly brief visual novel that you will be done with inside a half hour. Inside five minutes if you skip the dialogue and take the easy platinum instead. A real missed opportunity given the central mechanic.

Can you boost divination in RS3? ›

The following items can be used to boost Divination level. Divination potions temporarily raise the player's Divination level by 3. Super divination potions temporarily raise the player's Divination level by 5.

How to get more divine energy in RS3? ›

Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.

What does God say about divination? ›

Deuteronomy 18:10-11 – Let no one be found among you who consigns a son or daughter to the fire, or who is an augur, a soothsayer, a diviner, a sorcerer, one who casts spells, or one who consults ghosts or familiar spirits, or one who inquires of the dead.

What is the fastest way to level up crafting in Runescape? ›

Level 1-5
  1. The best way to get from level 1 to level 2 is making cracked mining urns, which grant 28.6 experience each. ...
  2. The fastest way to get from level 2 to level 5 is making cracked fishing urns, which grant 30 experience each.

What is the best way to level up magic in Runescape? ›

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a fire staff, and use the Superheat Item spell to smelt into bars. This is the fastest way to train Magic/Smithing simultaneously, generally breaking even.

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